Anvil Of Dawn
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''Anvil of Dawn'' is a 1995
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing video game developed by
DreamForge Intertainment DreamForge Intertainment, Inc. was an American computer game developer. History DreamForge was founded as Event Horizon Software, Inc. by the computer game developers Thomas Holmes, Christopher Straka and James Namestka in Greensburg. Until its ...
and published by
New World Computing New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video ga ...
. ''Anvil of Dawn'' was named the best role-playing game of 1995 by '' Computer Gaming World'' and ''
Computer Game Review ''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and C ...
''.


Gameplay

The game was released 1995 for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
and was one of the last dungeon crawl RPGs with blockstep movements and semi-3D environment. The game presents a real-time, three-dimensional view from the character's perspective. It was released on CD and features fully spoken dialogue and several pre-rendered cutscenes. The player controls only one character throughout the game, which is chosen at the beginning from 5 different heroes. The other characters can then be met in the game also trying to fulfill the quest. The game is mostly action oriented but also contains some puzzles. There are no experience points as the character gets better through using his abilities and spells. It also features several different endings.


Plot

The game plays in the world of Tempest. The civilization had been overrun by an evil warlord and the last castle of the good is under siege. The player's character is then teleported in the already occupied and devastated land, where he strives to fulfill his quest to defeat the warlord and his minions.


Development

''Anvil of Dawn'' was developed by
DreamForge Intertainment DreamForge Intertainment, Inc. was an American computer game developer. History DreamForge was founded as Event Horizon Software, Inc. by the computer game developers Thomas Holmes, Christopher Straka and James Namestka in Greensburg. Until its ...
. In the concept stage, the team chose to focus the game on atmosphere and player immersion, which led to the decision to pre-render the game's environments via
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
(3D) graphical models. While real-time 3D graphics were used by certain other dungeon crawl games at the time, DreamForge believed that their environments looked "flat and pixellated", and sought greater realism through pre-rendering. For the outdoor scenes, the team lined 3D models of each environment with "movement nodes", and pre-recorded "mini-cinematics" to animate transitions from one node to another. Their objective was to make the game feel seamless, whether the player was stepping through an area or moving between dungeons. The goal of uninterrupted immersion led them to simplify the game's interface, to reduce the number of
heads-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
icons and to include automatically updated quest logs, spellbooks and
maps A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
. According to the company's Chris Straka, the team "made every effort to bridge the gap between the novice and the expert player", without automating too much of the gameplay. So that players could immediately understand and play ''Anvil of Dawn'', DreamForge chose to make the game completable with only the left
mouse button A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches ...
. This decision in turn inspired the team to limit the game to a single player character, instead of a party-based system. Straka explained, "In this way, we didn't have to worry about multiple characters, multiple faces, multiple inventories, etc., and how all the possible combinations can be made functional with a simple left click." Several months were dedicated to the conception and implementation of magic, and a pseudo-
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
system was devised to handle fighting. Enemies attack at set intervals, which DreamForge tried to make long enough that players did not "feel overly rushed" during combat. However, enemies are also programmed to counterattack each of the player's strikes, after which they return to the waiting interval. This allows the player to set the pace of combat: attacking rapidly increases enemies' attack speed in turn, while attacking slowly decreases it.


Reception

According to ''
PC Accelerator ''PC Accelerator'' (''PCXL'') was an American personal computer game magazine that was published by Imagine Media (currently a subsidiary of Future plc). It was known for its ''Maxim''-like humor and photography. History and profile ''PC Acceler ...
'', ''Anvil of Dawn'' was "critically acclaimed". It was named the best role-playing game of 1995 by '' Computer Gaming World'' and ''
Computer Game Review ''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and C ...
'', and received a nomination for ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s "Role-Playing Game of the Year" award, which went to '' Stonekeep''. The editors of ''Computer Gaming World'' singled out ''Anvil of Dawn''s "playability and balance" as the reasons for their decision, while those of ''Computer Game Review'' summarized the title as "an excellent job all the way around." Writing for ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'', Trent C. Ward called ''Anvil of Dawn'' an "attractive and enjoyable RPG that doesn't stretch the boundaries very far." In '' Computer Gaming World'', Scorpia summarized the game as "a dungeon romp with several points of interest, and a couple of pleasant surprises." Andy Butcher reviewed ''Anvil of Dawn'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. Butcher comments that "As with nearly all computer RPGs, this is still limited to hack-and-slash; but it's hack-and-slash raised to an art form. ''Anvil Of Dawn'' is ultimately limited, but it's so easy to get into that it hardly matters." ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' was less positive: the magazine's Steve Wartofsky argued that "there are both faster and deeper games already on the market or shortly on the way." In his book ''Dungeons and Desktops: The History of Computer Role-Playing Games'' (2008), the video game historian Matt Barton declared ''Anvil of Dawn'' "one of the best of the '' Dungeon Master''-inspired games". He cited the game's "careful pacing, splendid music, and ... superior interface" as high points.


Legacy

In 1999, a writer for ''PC Accelerator'' reported that New World Computing initially planned to use ''Anvil of Dawn'' as the start of "an ongoing franchise" after its release. However, these plans were dropped in favor of focusing on '' Might & Magic'' titles. In 2013, the game was re-released via
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through it ...
with Microsoft Windows support.


References


External links


Official site
(archived) * {{New World Computing 1995 video games DOS games Dungeon crawler video games Fantasy video games Games commercially released with DOSBox New World Computing games Single-player video games Video games developed in the United States Role-playing video games U.S. Gold games Windows games DreamForge Intertainment games